Works of Friction                                       Sept 07
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Steve Thorpe
Works of Friction - Paul
 Composition
Works of Friction - Paul
 Composition
PRESS RELEASE:
 
Paul Ramsay and Steve Thorpe are both fascinated by the process of what happens when stones are ground down.
 
However, they are both paying attention to two very different aspects: Steve Thorpe is interested in the transformation of matter from solid to powder (slow in human terms, but a kind of speeded-up erosion) while Paul Ramsay is drawn to the sounds that emanate as one material rubs against another (the product of friction between inert materials that are yet full of emotive, human resonance).
 
This show comprises Steve Thorpe’s ‘Rock Works’ created from materials from specific sites and Paul Ramsay’s sound installation derived from recordings of stones being activated through friction.
 
For more information on Paul Ramsay and Steve Thorpe see below.
 
 
PAUL RAMSAY
 
My background is in sound recording, improvised music and experimental writing as well as the visual arts. Working on this collaboration has allowed me to pursue an area that I've been wanting to explore for a while: namely, the sounds of scraping as a sort of musical minimalism. Steve and I realised that although the forms of our respective practices are very different, there are some shared themes and interests and this has sparked some very illuminating discussions. Working on this show has also inspired me to realise a number of speculative visual pieces which point towards future work.


 
Sound Works
Frictional Account
This piece utilises the Parallel Music system that I have been developing for over ten years. This system enables one to construct computer-based, indeterminate compositions/sound works - essentially pieces that are different every time they are sounded, each playing more like a performance than a recreation of recorded sound (for more see: www.chameleonlectra.co.uk/PMusic.html). In this particular sound installation, two computers are used each outputting to a separate pair of loudspeakers: one pair by the longest wall of the gallery and one pair situated behind these on an opposite wall. Consequently, visitors to the gallery are potentially surrounded by the sounds of this work.
 
Frictional Account utiIlises over 320 recordings of different kinds of materials (rock, slate, coal etc.) being scraped, rubbed or dropped on(to) the surface of a paving stone. These materials were provided by Steve Thorpe and indeed are ones used within his own practice. The piece is built from a series of 'Nets' (or performance rules) whose kind and duration are chosen by random number generation. One of these Nets, for example, is a period of no sound, another plays four randomly chosen long scraping sounds at low volume, yet another plays clusters of 'dropped' sounds at medium volume—and so on. As no attempt has been made to synchronise the two computers, the piece consists of a series of gentle collisions and overlappings between the sonic material - a series of drawings in sound perhaps, that take frictional lines for a walk.
 
 
Phonolith Proposals
For a long time I have been interested in the idea of a poetics of the gramophone record and its attendant technologies. Part of this poetics might be informed by the materials and processes used as well as the 'magical' recreation/translation of past sonic events. Just as rocks are eventually eroded, so too the sound of a record is always being slowly scraped out of existence - the friction needed to cause vibration simultaneously creating and destroying. Another defining part of the performance of the analogue record is the interpolation of dust: flakes of human skin, traces of insect carcasses, powdered rocks - which adds natural noise to the unnatural sounds of human aural representation.
 
The Phonolith Proposal series are suggestions for future pieces (directly inspired by the Rock Works) that attempt to reflect on the above and also provide a link between Steve's practice and my own. By labelling a record - which is a series of grooves scratched into a surface in a kind of controlled, purposeful scraping - with a material or materials which are directly of the Earth, a connection is suggested between form and content, one to be traced by the creative imagination of the audience.

In the Phonolith Proposal ‘Recollections’ four records are presented with dust from ground rocks heaped on their labels. Some of this dust will invariably migrate (to use Steve’s term) and intermingle. The accompanying piece ‘Rhapsodein’ displays representations of the occluded labels stitched together to form a patchwork of associations.*
 
* The artist would like to thank Teofo Matlapeng for her crafting of this piece.
 
Grammar-Phone Series
One of the key influences on my thinking about sound has been Walter Ong’s book ‘Orality and Literacy’ in which Ong describes the impact of writitng on hitherto ‘oral’ cultures. I believe that interesting comparisons can be made between ‘the book’ and ‘the record’ - each existing as established cultural objects which have implications for memory, authority, commodification etc. They have also brought new organisational structures and strategies to the polymorphous nature of human creativity.

These ‘Grammar-Phone’ pieces are built from geometerically cut fragments of 78rpm gramophone records (my favourite kind) placed on primed canvas. Just as Steve’s works comments on geographical locations, these works refer to frozen time (and potentially music) which has been given a physical form. The records are made from a mix of shellac (an organic compound) slate and other components. The slate also makes for an interesting link to the Rock Work pieces in my view.
 
Another key text for me, Jay David Bolter’s ‘Writing Space’, takes Walter Ong’s thesis and applies it to thinking about the computer as a form of fluid, indeterminate, malleable medium for creativity - leading back to the underpinnings of my work with Parallel Music, and ‘Frictional Account’ in particular.
                                                                                                                                                            Paul Ramsay 2007
 
 
STEVE THORPE
 
One of the rewards for us as we have worked on this collaboration are the new conversations that have opened up as a result of working together. Each time Paul and I meet we find ourselves discovering new things in common, and a fresh sense of how we are thinking about our work. We felt it worthwhile to note down the results of some of these conversations.
 
Rock Works
 
Rock Works are produced from ground up stones that I have collected from the landscape (beaches, streams, cliffs, mountains etc.) Each stone provides a distinctive hue, but my main interest in this material lies in how each pigment belongs to a particular place; collecting each rock is part of a journey. There is a precedent in medieval and prehistoric artists who were involved in the alchemy of discovering and making their own pigments in order to create images. Some materials are local, but others come from distant locations - often highly prized for their beauty such as Cinnabar from Spain, and Lapis Lazuli (ultramarine) from Persia*. My materials are not precious in the sense that these substances are, but take on significance because of the places they come from. Each piece is made in relation to geography as well as colour.
 
* I prefer to use the old term of Persia, which has different boundaries to the modern countries and is free of the usual connotations of media references to Iran etc.
 
FURTHER  KEY ELEMENTS:
 
MIGRATION
Working with rock dust, one of my first concerns was how to fix the material to a surface in a permanent form. There was a tension between the quality of a very raw and volatile material and my desire to fix it into a stable order of simple geometry and straight lines. My attempts to do this were frustrated, as the dust generally resisted the techniques I developed to get it to settle into some permanent order. One colour would gently drift over another, new marks appeared, and edges would start to blur together. I started to think of these changes as 'migration' instead of frustration and I began to view these natural changes as one of the most exciting aspects of the work. Once 'finished' a purple dust might fall across a green surface and lodge in tiny specs on protrusions, a yellow ochre and red sienna could merge along an edge producing a third colour sensation that wasn't there before, fine dust could adhere to white paper around the edge of a solid shape, like vapour rising off a rock in the heat of the sun, new marks appearing from nowhere, like animal tracks.
 
SPACE/SILENCE
All Rock Works contain areas of blank white space. This 'empty space' is an important part of each work, and has been manipulated in much the same manner as the physical materials. The white areas influence the dynamic of each work. They could be synonymous with silence or emptiness. They could be a spiritual or contemplative space that the 'material' floats in. They also provide space for text that is important to the reading of many of the works.
 
White borders on the square works are areas to place factual information such as the mileage between the places the rocks came from (another kind of space). The text and the whiteness have a relationship with the centre that allows an extended reading of the whole, in much the same way that the information around the edge of a map enables a clearer and wider interpretation of the ciphers on the map.
 
In the piece 'Three Days Walking' white space occupies a larger area than the coloured materials do. There are three dominant elements that make up the piece, which are: place names, a rock from each place, and a time - in the form of hourly intervals when the rocks were picked up on each day. The white segments on the sticks represent hourly intervals [a time space measure]. The white of the surround creates a 'spaciousness' that plays an important part in our sense of size and scale in a work. Space is as much a part our experience of the landscape as the ground we feel under our feet; I am trying to call up those two responses as starting points for developing work.
 
DISTANCE/TIME
'Distance' is a theme that interests me in relation to all art dealing with landscape. Our sense of distance and time was once linked with the capability of our bodies, and in how far we could walk in a day. Beyond that, the imagination had to take over.... the distance beyond a mountain range, over an ocean to another country, or to the moon and stars. With cars and aeroplanes, distance doesn't have the same implications for our bodies or for our imaginations but there is still a deep sense of reality and satisfaction to be had in getting back to this earlier state, where we cover the ground more slowly, and our minds and bodies feel something deeply familiar. A few hours of walking gives a strong sense of how distance and time exists within ourselves. I have taken 3 days to walk a stretch of coastline that takes 2 hours to drive. At a slower pace the destination becomes much less the focus of attention and the experience of getting there assumes a larger place in our psyche.
 
Maps contain this mystery of how our minds can switch to different concepts of distance - a small piece of paper makes a clear correlation between inches on the map and miles on the ground. We can pour over a map and enjoy attempting the mental bridge to the real place. If I cut out a strip of map it is both 3 inches long and 3 miles long. A strip of map limits our vision in a particular way, But even 3 inches of map may allow us to view things over a greater distance than we might on the ground. All views are limited, by the size of our bodies and the limits of our perception. I enjoy the thought processes that arise when making work, but the physical experience has to be there too. Building time and distance into the work seems to be a way of doing that.
                                                                            
                                                                                                                                                                    Steve Thorpe 2007